Nanite Tessellation breaks on large meshes

I can’t seem to be able to make nanite tessellation work on large meshes, it seems to be a culling as the camera get close to the displaced actor.

adjusting the camera clip plane doesn’t work,
adjusting nanite settings in mesh editor doesn’t work,
Adjusting Magrintude in Mat shader doesn’t work.
Subdividing the actor’s geo doesn’t work.

I’ve tried with multiple engine versions too (5.3,5.4,5.5).

The current actor I’m trying to displace is a plane(also tried with higher subdivs) 2 km large.
displaced tessellation on small actors works.
i don’t want to use the landscape actor for performance reasons.

Hi @matewfeel
Maybe this option could help you:

ever figure out this issue? Im trying to make a massive paved parking lot.. but it does this same thing if tesselated. it only does it on the areas that get close to the camera.