I notice that if i scale the mesh to .01 the tesselation doesnt seem to break. So how do i fix this… ?its a massive parking lot mesh.
Nanite Tesselation Displacement breaks when near camera on large mesh
Same problem here. I tried changing everything in the static mesh nanite settings, but while stuff like explicit tangents changed the pattern of the breakup, it didn’t fix the problem. I wish I knew what it was, nanite displacement is such a handy way to make this shapes. Unreal modelling tools choke up trying to generate this many vertices, and Blender as well.