Does anybody else is experiencing Nanite tangent/vertex normal problem?
Here is my default wood plank that I created.
I loved the output and decided to use path deform to make curvy shape.
I imported the curvy shaped woodplanks as nanite mesh. And I’m experiencing some normal artifact.
I found temporary solution of turning on option.
But that solution cased other artifact on the plank ends.
Does anybody else is experiencing the same artifact?
My UE engine version is 5.4.4