Nanite Skeletal Mesh not working in 5.5.0-Preview

I can’t seem to get Nanite Skeletal Mesh to work in 5.5.0-Preview. I set r.Nanite.Tessellation=1 and r.Nanite.AllowSkinnedMeshes=1 in DefaultEngine.ini but toggling on Enable Nanite Support does not get saved with the Skeletal Mesh asset. Every time I reopen the asset, it’s off again, and Nanite Visualization doesn’t have anything to visualize. Any idea why that could be?

Probably you got materials on it that have blend mode set to translucent.

If you open the Output window and activate Nanite for a skeletal mesh, it probably will give you warnings like these:

LogSkeletalMesh: Warning: Invalid material [M_Eyelashes_Female_Inst] used on Nanite skeletal mesh [SK_Nanite]. Only opaque or masked blend modes are currently supported, [BLEND_AlphaComposite] blend mode was specified.

Change the material to blend mode masked or opaque and your skeletal mesh will show up as Nanite in the Nanite views.

Suffering the same!

It’s doesn’t ‘work’ as for the Static Meshes, where you can just enable the checkbox and Save/close the asset. Here you need to clic on the Apply changes button too, before saving.