Nanite Skeletal Mesh isn't visiable in lumen scene and no gpu skin cache

Summary

Enabling Nanite on a Skeletal Mesh makes it invisiable in the Lumen Scene as seen with it having no reflections and being completely gone the Lumen Scene visibility mode.

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

Add any Skeletal Mesh to the Scene
Enable Nanite on the skeleton
Check Lumen Scene
If hardware Lumen is enabled won’t appear in reflections even with hitlighting allowed or any lighting modes

Expected Result

Visiable in lumen scene and reflections

Observed Result

Completely empty from the lumen scene and can only show screen space reflections

Affects Versions

5.8

Platform(s)

Windows

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Additional Notes

Any pictures where manny is visable or has a proper reflection is with Nanite disabled.
It might be releated to the GPU skincache, as without Nanite he is green showing it’s working but isn’t part of it with Nanite enabled.
I did find it works with InstancedSkinnedMeshes but not the standard one.
It also wasn’t in issue in 5.7.

System is:
CPU: AMD 9950x3d
GPU: AMD 7900xtx