Nanite shifting Texture Uvs?

I wanted to ask if anyone else is experiencing this. If you move some distance from an asset that has been converted to nanite. the textures become screwed or bent especially if the textures have straight lines due to Nanite modifying the mesh and creating lods which can slightly modify the uvs.

Yes, I’ve a post similar to this. Re-importing the affected mesh seems to correct the texture distortion.

I tried to enable nanite but the the UV is totally gone, do you know how to fix this part?

Mine still got distorted,

Nanite disable

Nanite enable

no idea how to fix it :thinking: