I have this weird issue where trying to use RVT to blend nanite assets with the landscape result in a weird white texture inplace of the landscape texture.
Here is the picture:
And the weird part is that it seems to properly sample the lanscape and apply it to the nanite mesh albedo as can be seen of this Unlit view:
I would like to know if anyone has a solution for this and it’s just something wrong with my set up or if it’s a UE5 / Nanite issue that can’t be fixed for now.
Also just to be clear i did test the RVT blending on a normal static mesh and it work as expected. But neither the normal static mesh or the nanite mesh worked with DitherTemporalAA.