Somehow I had some meshes working not sure how I did it as I am not working on that atm. If you need me to check it out again just ask. Thanks for getting back. Maybe it was importing a working project from 4.26 not sure.
just bumped into this issue with preview 2, it appears that when importing from bridge, it only comes with an instance mat with a weird parent. so when right click on the instance and find parent I changed the textures the right ones and now it’s working.
Here’s another strange bug I found using nanite meshes with RVT and a VHM. Has anyone seen this before? If I disable nanite the noisy shader goes away. Either way, RVT blending still works as does landscape deformation.
Using OpenLand & Terrain Magic, Ultra Dynamic Sky/Weather