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[Nanite Request] Option to subdivide mesh on import or within static mesh editor

To minimize size of working files and to simplify exporting heavy models, it would be nice to have an option to subdivide a mesh before it is processed for Nanite.

And as I suggested here in the forums before, also being able to apply a height map to that subdivided mesh would be great. This as a modeling tool would be very helpful.

In the Modeling Mode you can use the displace tool. The default is a perlin noise pattern but you can switch it to 2D texture. There are options for subdivision level, height and more. You can also apply an adjustment curve as well.

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