[NANITE] Pixel Programmable Distance for ISM component - HUGE Performance wins

Also is there anyone from Epic which can take this option seriously? It can unlock the potential for all vegetation in game for open worlds.

Or is there any solution how to perma set nanite pixel programmable distance on all vegetation meshes at once?? Because i noticed that PCGs are not saving my desired value.

For example i change pixel programmable distance at 25 PCG volumes, save project , reopen it and Vuala pixel programmable is again at default 0 …

Did anyone found solution how to set it permanently?

Thanks.