Over the last few months I’ve been researching ways to optimize Nanite environments as im targeting 60 FPS on current gen hardware.
(-/+ RTX3000 series)
I thought I’d share my workflow in hopes someone here in return could give me some more ways to to optimize Nanite.
Ways to optimize Nanite assets that im utilizing:
- Low Material Count per asset & Material Complexity
- Having fully modeled Geometry
- Avoiding transparent/masked materials
- Optimizing WPO range and Shadow Cache
(for Foliage) - Targeting “High” scalability
What am i missing? Is there anything else i can do to optimize my Nanite workflow?
Are there any “Nanite Settings” or Cvars that I can leverage to further optimize Nanite assets?
Would love some tips from the community, please reach out!
(With traditional LODs i can reach my performance target by lowering poly-count and aggressively billboarding.
But I love the Nanite workflow and fidelity, so my hopes are to get atleast similar performance out of Nanite)