I updated my UE5.1.1 to 5.2 today and all the nanite objects turns black and they are flickering. Does anybody has the same issue or an Idea to solve this problem?
They are not black all the time they only turn black on certain angles and when I go far away.
Seems to work with SM5 but not with SM6
JoSf
(JoSf)
May 12, 2023, 8:00pm
2
Try right-clicking content folder and “validate assets”.
Thanks JoSf. I validate all the assets but the nanite meshes are still black and flicker.
I found out the issue it is the instanced Stereo option in the VR render settings so Nanite again only works on one eye in 5.1 this worked fine.
5 Likes
VoxelOne
(VoxelOne)
September 13, 2023, 9:32pm
5
OMG, this has been killing me for the last two days…Went so far as to convert every nanite object in my scene back to regular.
At last a solution that works.