Hi, I have been experiencing some very odd nanite behavior using UE5.2. All of my Nanite objects inherit a blue/white reflection and begin flickering. I have tried replicating this in other projects both UE5.1 and 5.2 but cannot, so it makes me think it is project specific.
This issue is happening with all types of meshes. Including: Quixel trees, datasmith objects and a cube with default material created inside of Unreal. But only when nanite is enabled. It appears to be reflecting the sky, but even when I disable to the sky light, the flickering does not go away.
I have tried a full restart, updating drivers and some other basic troubleshooting. Any help would be greatly appreciated! There is not alot of information in this model and I have not changed many of the setting, so I am really confused as to what is going on. Thanks!