Nanite Objects Behaving Strangely - Glitch

Hi, I have been experiencing some very odd nanite behavior using UE5.2. All of my Nanite objects inherit a blue/white reflection and begin flickering. I have tried replicating this in other projects both UE5.1 and 5.2 but cannot, so it makes me think it is project specific.

This issue is happening with all types of meshes. Including: Quixel trees, datasmith objects and a cube with default material created inside of Unreal. But only when nanite is enabled. It appears to be reflecting the sky, but even when I disable to the sky light, the flickering does not go away.

I have tried a full restart, updating drivers and some other basic troubleshooting. Any help would be greatly appreciated! There is not alot of information in this model and I have not changed many of the setting, so I am really confused as to what is going on. Thanks!


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UPDATE: I have two datasmith imports (one from rhino and one from revit) as well as a landscape generated from an imported height map. When I hide all three of these objects, the problem stops. But I still am unsure what is causing the issue.

Good afternoon! I have the same problem… I’m also using a model from Revit, but even if I hide absolutely everything except for it, the problem persists, although this hasn’t happened before… I hope someone knows the solution to this problem. Using UE5.2.1

It was possible to get rid of the problem by copying the Config folder from another project or a clean project. The rendering settings are the same as before. Apparently there are some manual settings like cmd commands that can affect this result…

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