Nanite meshes placed with foliage tool not selectable

Still having this issue in 5.2. If you use “select” from foliage mode, it selects a completely different tree than that you clicked on.

workaround as said above: type “r.nanite 0” in command bar, make changes (now it works, you can select the exact object you want) then type “r.nanite 1”.

Sadly still not fixed in 5.2.1 :frowning:

I would suggest you guys try the pcg framework tool for ue5.2 upwards. I personally no longer use the foliage tool. :slightly_smiling_face: