I imported some nanite level meshes into my scene and they look absolutely terrible. Im am running DirectX12 and I tried re-downloading the meshes with no prevail. Does anyone know how to fix this?
Nanite does not stand for āunlimited detailā. Nanite meshes are just models without LOD mesh reduction and with 8k textures. You are probably looking at a relatively small mesh from perspective of an ant. Every nanite mesh will look bad if you put camera close enough to it. Unlimited resolution textures havenāt been yet invented, procedural texturing asideā¦
In this quixel/megascan demos they use these assets and they look incredible. Im not extremely close to the object either, the textures and mesh literally look like theyve been reduced by a quarter compared to what has been showcased by Unreal Engine. I cant even tell what im looking at when i look at this object, thats how bad the texturing is
Is it just me ( could be ), or are the triangles in that Nanite view back to front? IE, the bigger polys should be at the backā¦
I still think you are making extreme closeup of something thatās supposed to be laying on the ground next to characterās feet ![]()
Whatās in the official epic demos are large structures composed out of thousands of these tiny assets
If you were to get close to those, youād get similarly low texture detail as well.
Nah, it just show how much up close he got with the camera. The triangles in front are so big because they are not reduced by nanite. Those are the original high res triangles of the mesh. Heās just too close and expecting the asset to look sharp regardless of the distance. ![]()
Which mesh is it? Iāll take a look. What name does it have in MS?
its the large tundra rock formation
yes i have directx12 and sm6 checked
The mesh on the left looks high res. Last possibility is if you are dragging your meshes into the level, Bridge often places in temporary lowres mesh until the proper high res one downloads. They donāt download instantly, and if itās nanite mesh, it can take up to several minutes until the nanite mesh is downloaded.
Most people usually donāt drag and drop from bridge to the viewport, but instead click download, and click Add button once download is done.
im downloading and adding, im not dragging
So this is it, close up
Short answer is, you canāt get that close. About here is the max
I think youāre getting confused exactly how these meshes were used in the demo scene. The player wasnāt walking along the top of the mesh, there was probably thousands of these meshes in the scene. So youāre never actually that closeā¦
Like this ( very quick version )
That tiny thing is the player. I have 7 of those meshes blown up to 5 x
Thatās not a single mesh. Thatās many individual meshes composed together.
my friend, you found the answear? its been 3 days since iām trying to figure it out⦠did everything that i could
surprisingly it appears most people donāt know that you can tweak nanite settings for each mesh.
Iāve had issues with nanite showing black triangles or looking bad. Turns out Iāve just used the default nanite settings for that particular model. Once you start messing with these settings you can fix some of the issues.










