Hey everyone,
I wanted to share a weird issue I’ve been dealing with after upgrading my Unreal Engine project from 5.3 to 5.4 and see if anyone else has encountered this or knows of a better solution.
After the upgrade, I noticed that all of my Nanite meshes were broken and weren’t rendering correctly. Initially, I thought I found a fix by opening the static mesh, going into the LOD 0 settings, and enabling “Recompute Normals” under the build settings.
This seemed to work at first— the meshes started rendering properly again after applying the changes and saving. However, I’ve noticed that while the fix works when you’re close to the meshes, the issue comes back when you view them from a far distance.
Has anyone else run into this problem? I’m wondering if there’s another setting I’m missing or if this is a bug in the 5.4 update.
Thanks