Nanite, Lumen Flicker / Shadow Flicker

Hi guys, i’m trying to render a sequence but everytime there is a weird shadow flicker. I think it’s because of a change in the building’s resolution. These are the flags that i’ve tried.

Console-> “r.Nanite.ViewMeshLODBias.Offset -1”
Default value is 0.

[/Script/Engine.RendererSettings]
r.Nanite.CoarseMeshStreaming=True
r.Nanite.ProxyRenderMode=2

[SystemSettings]
r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0

; Imposters are not necessary because of HLOD
r.Nanite.Streaming.Imposters=0

; Set initial size to we prevent a resize to 6144 at the transition to chase
r.Nanite.Streaming.NumInitialRootPages=5120

; Increase the number of Nanite nodes to prevent some visual issues.
r.Nanite.MaxNodes=2621440
[/quote]
I think the Nanite has some issue. it was not solved.

r.Shadow.Virtual.ResolutionLodBiasLocal 1

r.Nanite.MaxPixelsPerEdge 0.5

The camera is imported via USD

Camera Settings i’ve changed:
20k render distance view.

2.39 aspect ratio