Hi guys, i’m trying to render a sequence but everytime there is a weird shadow flicker. I think it’s because of a change in the building’s resolution. These are the flags that i’ve tried.
Console-> “r.Nanite.ViewMeshLODBias.Offset -1”
Default value is 0.
[/Script/Engine.RendererSettings]
r.Nanite.CoarseMeshStreaming=True
r.Nanite.ProxyRenderMode=2
[SystemSettings]
r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
; Imposters are not necessary because of HLOD
r.Nanite.Streaming.Imposters=0
; Set initial size to we prevent a resize to 6144 at the transition to chase
r.Nanite.Streaming.NumInitialRootPages=5120
; Increase the number of Nanite nodes to prevent some visual issues.
r.Nanite.MaxNodes=2621440
[/quote]
I think the Nanite has some issue. it was not solved.
r.Shadow.Virtual.ResolutionLodBiasLocal 1
r.Nanite.MaxPixelsPerEdge 0.5
The camera is imported via USD
Camera Settings i’ve changed:
20k render distance view.
2.39 aspect ratio