I’m wondering how I can get rid of this message or ignore this in-editor message where it says "Nanite is enabled but cannot render, because the project has Nanite disabled in an ini (r.Nanite.ProjectEnabled = 0).
Nanite was slowing my computer down, so I disabled it in the project settings, but now I have this annoying message that doesn’t go away.
Have you tried disabling Nanite on the meshes themselves? You can do so by right clicking the mesh in the content browser → opening the nanite tab at the very top → unchecking the box.
1 - Make sure all static meshes on the project have nanite disabled.
You can do this going to the content folder and filtering by the asset type, then select them and disable nanite with right click → Nanite → Disable for selected. If you wish to be more careful with modifying hundreds of meshes (like, due to source control), use bulk edit via property matrix. You will be requested to apply changes for them afterwards.
2 - When disabling Nanite from the project settings, the first of the following lines is added to DefaultEngine.ini . Add the second one manually.
Wow! now that I have nanite disabled I can finally render my scene at a quater of the time. Kids don’t enable nanite on huge levels. Word to the wise. Thanks!
This worked for me, thank you. I can’t stop looking at the red when it’s there, so annoying. Not sure why disabling nanite for the project doesn’t disable this in the show menu too, so simple.
Oh, it still shows on individual meshes and materials, that’s frustrating. I have this fixed in other projects, not sure why they’re continuing to show, pretty sure I tried everything in the thread.