There’s some overhead to account for (so there’s a minimum amount of tris under which Nanite is worse) and since light is baked against the Nanite Proxy Mesh you maybe have to tweak the fallback parameters. Otherwise it’s great!
There’s some overhead to account for (so there’s a minimum amount of tris under which Nanite is worse) and since light is baked against the Nanite Proxy Mesh you maybe have to tweak the fallback parameters. Otherwise it’s great!