hey everyone,
I’m having an issue where nanite fooliage shadows disappearing at distance. If disable the nanite for meshes, no issue anymore. I’m using UE5.4 and hardware ray tracing&lumen for info.
r.raytracing.geometry.instancestaticmesh.culling 0 console command didnt help. Also played with Cascade Shadow Maps and it didnt seem to help, too. Any idea how to fix it?