Nanite Fooliage Shadows disappears at distance

hey everyone,

I’m having an issue where nanite fooliage shadows disappearing at distance. If disable the nanite for meshes, no issue anymore. I’m using UE5.4 and hardware ray tracing&lumen for info.

r.raytracing.geometry.instancestaticmesh.culling 0 console command didnt help. Also played with Cascade Shadow Maps and it didnt seem to help, too. Any idea how to fix it?

Did you manage to find a solution? I´m having the same problem as you.