[Nanite Foliage] Setup Information for Assembly workflow

https://github.com/EpicGames/UnrealEngine/commit/f7349919613ab6fe37e901ad2aae1504702aa522

Very happy to see that there’s an initial Nanite Foliage commit in ue5-main as of today.

Performance and visuals are massively boosted.

It would be amazing to get some info about how to prepare a tree asset inside houdini.

The nanite assemblies seem to want a skeleton and a point cloud with certain tags/attributes. It’s based on USD and certain schema.

I’m aware that the tooling and import/export development process is ongoing.

But even some temporary info would be great to have to play around with.

Thank you
-Jan from RealBiomes