I’m testing Frustum Culling in my game with “FreezeRendering” command. Frustum Culling doesn’t seem to work on nanite objects, whether it’s foliage or not. According to the principle of nanite, it seems that nanite doesn’t need Frustum Culling, Am I right?
Nanite does its own frustum culling. Also Nanite does not respect the freeze rendering command, you can’t draw any useful conclusions of its functioning from it.