Nanite displays a fixed amount of polygons at any distance only with cooked content

Hi Chris,

Thank you for the quick response.

I’ve recorded a short video with the issue in a blank level with free content assets.

There is no rendering code modifications done to the engine and it happens in Development, Testing and Shipping configurations.

Additionaly I should say that I suspect that in the forums has also happened to another user:

https://forums.unrealengine.com/t/nanite-geometry-completely-broken-check-images-but-works-fine-in-editor-mode/2632485

Best regards,

Mario