Anyone else having major issues with Nanite meshes freaking out on AMD hardware? The example below is running on AMD 6700xt. The same project packaged copied to a machine with RTX 2070 has no issues whatsoever, but I consistently get this flicking on certain assets when using AMD GPUs. As in the video below, disabling Nanite for those meshes gets rid of the issue so it is likely a problem between Nanite and AMD hardware or drivers.
I have not been able to replicate the issue on NVIDIA hardware (1070 or 2070).
It seems to happen primarily where foliage actors are occluding one another (e.g., a tree in front of a tree as in the example below).