Hello. I have this error:
Nanite candidate cluster buffer overflow detected increase r.Nanite.MaxVisibleClusters to prevent visual artifacts
This subject was already discussed here and I added these strings in the defaultengine.ini of the main editor folder, the project folder, the consolle log in unreal and nothing works
r.Nanite.MaxNodes=20000000
r.Nanite.MaxVisibleClusters 8000000
So I wonder how to fix this