Nanite breaks tangent space

Summary

Enabling Nanite seems to break the tangent space.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. bake a tangent space normal map from a high poly to a low poly mesh (ask me I’ll send you the test mesh) using a software compatible with Mikk (Subtance Painter/Designer/Marmoset Toolbag
  2. import the low poly mesh in Unreal, uncheck recompute normal, check recompute tangent/Mikk
  3. import the normal map
  4. setup a simple material using the normal map, basecolor to 1, metallic to 1, roughness to 0
  5. assign the material to the low poly mesh

Expected Result

Reflections on the flat sides should be flat.

Observed Result

Reflections are distorted.
But if you disable the Nanite support, then the result is perfect. (see a attached screenshots).

Platform(s)

Windows

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