Been playing around with UE5 this evening and I’m loving lumen and playing around with all the new options! I tried enabling nanite on this tree I’m working on:
without Nanite: (151k tris)
result: (22k tris proxy)
As you can see all of the materials are removed from the mesh. If I try this again on another simpler rock mesh with just one material it does work fine.
Does this mean Nanite is locked to one material per mesh? Or can’t it handle anything that has alpha (leaf meshes in this case) attached?
Either way, I’d almost never make a tree with just one material (using tiling materials for the trunk, leafs, etc). Is there a way around this, or do you have to always export with one drawcall from speedtree?
Keep up the great work Epic ppl, can’t wait to dive more into this!
Thanks for having a look!