Nanite and max number of hierarchical instance static meshes [5-0EA]

Hi, I’ve been configuring a test with nanite and hierarchical instance static meshes. It appears I am hitting a limit on the total nanite HISMs sum instance. Going above 105k total instance (split across several HISMs), all HISMs null out and do no render. They also report 0 entries. I thought the nanite threshold was 2million instances?

Has anyone else experienced this?

Much thanks!

The was a similar problem I helped with
Can´t enable nanite for more than 12287 assets

Thanks! Will give that a shot.

No luck. I upped the page size as well.

Increasing beyond these values crashes unreal. I’m also using the downloaded editor v2 (latest).
r.Nanite.Streaming.StreamingPoolSize=1024
r.Nanite.Streaming.NumInitialRootPages=8192

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I also encountered the same problem. Tests on 5.1 and 5.3 showed that the scene can accommodate up to 70000-80000 nano objects, while my scene has 170000 nano objects. When I increase the rootpages to 50000 and the virtual memory of the C drive to 64GB, the editor crashes when opened. I can only turn off Nanite now and use level stream to load objects. Loading a sub official card often takes 10 to 20 seconds. I searched for relevant posts on the forum, but it seems that I haven’t solved this problem.