The mythic and exotic rarities are missing from the Scene graph’s rarities. From my understanding they exist, but are marked <epic_internal> and aren’t exposed.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Open vs code and look at the FortniteRarities module in the fortnite digest
Same happens with categories, and this causes some side effects and lack of control for itemization items (including items that are already exposed to assets digest):
Here are all the categories and rarities, with comments on the ones that are missing from our side:
Also, we still don’t have a way to set the Name and Stars count of rarities displayed on the inventory. Ideally the rarity would have two new fields for that, “Tier:int” for stars and “Name:message” for the name of the rarity.
While the fortnite Exotic and Mythic rarities got properly exposed in v41.00 (in /Fortnite.com/Itemization/FortniteRarities), the class definitions of them were not exposed to us, they are not on /Verse.org/SceneGraph (where the base UE rarities are), and neither on any place inside /UnrealEngine.com/ or /Fortnite.com/ modules and submodules (also considering that that these Mythic and Exotic rarities are Fortnite exclusive).
Due to this, while we now can make items with these rarities to display on UIs, it is still impossible for us to cast these rarities to check if any item matches it for our own gameplay mechanic logic. (Ex. with if (mythic_rarity[ItemRarity]). DoStuff())
Following is both the images from Fortnite modules and from Verse modules.
I came back here to say what @Sprintermax has said. @Flak is it possible to reopen the case? This is really important to detect if an item has the mythic/exotic rarity.