Our Real-Time Environment project, “Mystery Beneath,” was built with the intention of using it in future Virtual Production ventures.
It was a great learning experience for our team. UE5’s exceptional features like Lumen and Nanite did wonders and helped us to achieve this quality while maintaining the high frame rates.
Except for the ivies going down from the top, which are created using SpeedTree, Quixel Megascans is used for the majority of organic assets.
We were able to organize and carry out the process from Concept to Final Output in a matter of two weeks.
Some stills from the cinematic.
To see full artwork go to my Artstation and Behance.