Just as the title describes, there’s a white light shining down on my level and I can’t figure out what the source is.
For reference, the level was built using the default level (with the skybox, chairs and table, etc). I kept the skybox, set the sun_position to -1 so it would show the starry night sky.
Observing closely, when I start the level, the light matches the editor, but then it quickly builds up (within less than 2 seconds). I have no explanation for this.
I tried deleting the ExponentialHeightFog, that was not the problem (the light still increased when the level loaded)
I tried deleting the Skybox, that was not the problem.
I am honestly at a loss to figure out where this light is coming from. It’s as if there’s a matinee track to turn “random invisible world light” from 0 to 100 when the game is loaded. Anyone have any insight into this?
I’m not too familiar with the default skybox anymore as that’s usually one of the very first things I get rid of. But it’s very clear that the Directional Light is being enabled when you play the game. If you don’t need a ToD, you can strip out 90% of that Skybox stuff and rebuild your own static version. And if it takes ~2 seconds for anything to be visible in game, it’s likely that you have auto-exposure disabled in your viewport but not the project/Post Process settings, so it’s still enabled in the game.
Edit: Actually on a second look, your Directional Light is enabled in the first “not bright” shot. Fog is enabled as well, so I’d say it’s your exposure then.