Mysterious light shining on my level, I can't find source

Just as the title describes, there’s a white light shining down on my level and I can’t figure out what the source is.

For reference, the level was built using the default level (with the skybox, chairs and table, etc). I kept the skybox, set the sun_position to -1 so it would show the starry night sky.

Observing closely, when I start the level, the light matches the editor, but then it quickly builds up (within less than 2 seconds). I have no explanation for this.

I tried deleting the ExponentialHeightFog, that was not the problem (the light still increased when the level loaded)
I tried deleting the Skybox, that was not the problem.

I am honestly at a loss to figure out where this light is coming from. It’s as if there’s a matinee track to turn “random invisible world light” from 0 to 100 when the game is loaded. Anyone have any insight into this?

I’m not too familiar with the default skybox anymore as that’s usually one of the very first things I get rid of. :smiley: But it’s very clear that the Directional Light is being enabled when you play the game. If you don’t need a ToD, you can strip out 90% of that Skybox stuff and rebuild your own static version. And if it takes ~2 seconds for anything to be visible in game, it’s likely that you have auto-exposure disabled in your viewport but not the project/Post Process settings, so it’s still enabled in the game.

Edit: Actually on a second look, your Directional Light is enabled in the first “not bright” shot. Fog is enabled as well, so I’d say it’s your exposure then.

It looks like it might just be the fog

I completely forgot about the auto exposure. I disabled it, and this has fixed the issue. The lighting now looks how I want it :slight_smile: Thanks for the info!