Mysterious black blobs on mesh. Help needed

Hey @User-32b1bbcca6 ,
I found something that works for me. I suspected that it wasn’t a material or texture issue, but related to normals, because the spots were located at the vertices. If I retopologized the mesh and got 100x more vertices, then I got 100x more black or bright white points.

So I started looking for a solution along the normals and edges and I found it… at least it helped me. As I wrote, it was also noticeable that the same mesh will only be faulty if I bring it in as a Skeletal Mesh, if I import it as a static mesh then it’s not bad. So the problem is with the animation import.

I opened the Skeletal Mesh Component by double-clicking and inside on the left panel, under “Build Settings,” I turned off the first option “Recompute Normals” so it wouldn’t recalculate the normals and it worked!

So, please check if it works for you too!
If yes, then we’ll drink a beer together someday! Have a nice day!


(image attached)

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