I’ve just finished cloning and building my copy of the 4.23 source code. I’m trying to create a new C++ project and get this error when attempting to build the project.
MyProjectEditor modifies the value of bCompileChaos. This is not allowed, as MyProjectEditor has build products in common with UE4Editor.
Creating a Blueprint project works just fine. I do still have the bCompileChaos variable set to true in UE4Editor.Target.cs, should I remove this now that the engine has been compiled or would that break it?
Anyone have any suggestions on how to remove this?