I really need help. A zone wars map of mine had 200k views but the start is bugged (It ends instantly). Everyone that spawns is in team 5 (class selector is used) and the end condition (last standing) is off. Then I used a Round settings device that is disabled at the start but enabled when the players are spawned into their team areas after a timer, that turns the last standing end condition on. So it should work but somehow it still instantly ends at the beginning?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
create a team selector for 4 teams
island settings to 16 players/5 teams/team size dynamic
turn last man standing off
turn last man standing on with a round settings device after a timer that ends when players have selected their team
Expected Result
The game should normally start; not instantly end and players should choose a team
This is an old bug, I think maybe the round setting device, sets the last man standing stuff before the round starts, before its disabled for the round.
The workaround is to use trackers and player counters in a way so that the devices don’t start until enough players join. I have it in a text file if you want to try and implement it
It’s a lot on paper, but when you put the devices down its not so bad
2 Player Counters & 2 triggers per team, which you can line up with the team class selectors
a tracker with 2 triggers on it
and an end game device.
I’ve shared that a few times mostly for zone wars,sometimes its needed to be modified slightly to suit the project, this one is using the Island Settings Eliminations count to determine the team win, but can be modified for different types of game ends by island settings or devices