I am currently working on a multiplayer zone control game mode in which three zones are set at 1 of 3 random positions around the map at the beginning of the game. Currently the zones are moved on the server side but not replicated to the client. I have provide the blueprints and event information bellow. If any one could help me figure out why this isn’t working it would be much appreciated.
But i guess you missunderstod networking
Your server always have authorative rights, so server can do everything and if actor are replicated server will replicate to all client…
Now what you do is simple…
Your transform events are NET MULTICAT events… which means event will run on every client and not on SERVER
Basically you everyhing did right just two things not…
Bravo transform events dont need to be multicast events, close enough if they are normal events (because you call that events on server if i saw right)
Set Replicate and Replicate Movement true in actor which you moving or setting location
If replicate movement is false engine will not replicate transform changes
Thanks we had tried this first but unfortunately didn’t think of replicating movement. Once we did tried that we found that we had to replicate it on the actual zone control points not the manager.