Hello everyone i’m pretty new using Unreal Engine, I have learnt the basics at school, and now that i’m out of it, i’m trying to get deeper using it.
So my problem, is that I created a swimming pool using a BSP and adding a water material. It worked good until I created a static meshe from that BSP and rebuilt the light, from there, my water material became black. When I add a skylight, the water is blue again but I prefer using only a directionnal for more realistic lightning. I’ve tested on some brushes to see what’s wrong and there are the results :
Water Material on BSP = works fine
Water Material on basic cube = works fine
Apply Water Material on BSP before turning into a static mesh = becomes black
Turn a BSP into a static mesh before applying the material = becomes black
Using a small plane 400x400 ( Architecture folder coming with the starter content) and apply the water material = becomes black
Using the Floor template (Geometry folder coming with starter content) = works fine
That I want to know, is if it is buggy or not ? Why it works on the floor template even though it’s a static mesh but the only one that works fine. Or if I really must have a Skylight or if it’s normal that my water becomes black and what i need to do (except adding a Skylight) to give its blue color back.
Thanks everyone, sorry, i’m not a native english speaker and I still have some issues with the technical language…