I set up a listen server with two player start points. On the client computer, I connect to the map, with both players using the same mesh/pawn class.
The problem is on my listen server, I can see the other player, but my VR is also controlling that players pawn. On my client computer, I can’t see any movement at all.
Is this a technical VR related issue or is this simply a replication issue that I can figure out through trial and error with the replication docs?
Thanks!