My VR character is experiencing issues with collision surfaces.

  1. As shown in the video, when I start the game, the character and camera positions are different. I have a Meta Quest 3 headset. To fix the position, I reset the view, which resolves it, but when I close and reopen the game without moving, the issue persists. For those who don’t understand the video, I added collision to my hands and followed the steps in the " (https://www.youtube.com/watch?v=QDUIsgV3eqs) " link. When the game starts and places me about half a meter behind my character, my hands do not pass through the body collision. I try to touch my stomach with my hand. This problem wasn’t there in the beginning. I started experiencing it when I tried in another environment. I deleted the area boundary scans, redid everything from scratch, but the issue didn’t resolve.
    İndir a5d08c4c12052257480afc749dd47b56 001 mp4

  2. In the second video, while walking inside the house, the character occasionally sinks into the floor and falls into infinity. The floor consists of a single piece. As shown in the image, I set the collision complexity value to “use complex collision as simple.” When that didn’t work, I added an additional box collision, but I still couldn’t stop the character from falling. It doesn’t happen every time, but it happens frequently. In another image, I turned on collision from the show option to display the corridor, and I couldn’t see any problematic areas on the walls or floor.
    İndir a5d08c4c12052257480afc749dd47b56 002 mp4