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As shown in the video, when I start the game, the character and camera positions are different. I have a Meta Quest 3 headset. To fix the position, I reset the view, which resolves it, but when I close and reopen the game without moving, the issue persists. For those who don’t understand the video, I added collision to my hands and followed the steps in the " (https://www.youtube.com/watch?v=QDUIsgV3eqs) " link. When the game starts and places me about half a meter behind my character, my hands do not pass through the body collision. I try to touch my stomach with my hand. This problem wasn’t there in the beginning. I started experiencing it when I tried in another environment. I deleted the area boundary scans, redid everything from scratch, but the issue didn’t resolve.
İndir a5d08c4c12052257480afc749dd47b56 001 mp4 -
In the second video, while walking inside the house, the character occasionally sinks into the floor and falls into infinity. The floor consists of a single piece. As shown in the image, I set the collision complexity value to “use complex collision as simple.” When that didn’t work, I added an additional box collision, but I still couldn’t stop the character from falling. It doesn’t happen every time, but it happens frequently. In another image, I turned on collision from the show option to display the corridor, and I couldn’t see any problematic areas on the walls or floor.
İndir a5d08c4c12052257480afc749dd47b56 002 mp4