My UV maps are overlapping 50%. Every fix I have seen for this says to generate an additional UV map but it looks like it already has been generated and is not overlapping. Any ideas?

Step 1:
Select and Delete any UV Channel that isn’t Channel 0.
(see image below)

Step 2:
Check ‘Generate Lightmap UVs’ check-box.
(see image below)

This should fix it. :slight_smile:

P.S. If you are willing to learn more about the Unreal Engine 4, I might be able to offer you mentoring.
Let me know if you are interested and let me know if my answer helped you fix the problem.