Ignore the brick texture on the back wall please
The answer is in other channels. This was happening to me before. Check the option to display Channel 2 or even Channel 3 and you’ll probably find out that the UVs indeed overlap.
Report back with the results and I’ll help you for sure. It’s not a big issue.
Thanks for the quick response! I am kind of new to the program so I guess I am not quite sure how to do that? I am clicking on the UV menu and it looks like there is only a channel 0 and a channel 1. Also, I forgot to mention that I made the object in Blender so I am not sure if that might affect it?
Step 1:
Select and Delete any UV Channel that isn’t Channel 0.
(see image below)
Step 2:
Check ‘Generate Lightmap UVs’ check-box.
(see image below)
This should fix it.
P.S. If you are willing to learn more about the Unreal Engine 4, I might be able to offer you mentoring.
Let me know if you are interested and let me know if my answer helped you fix the problem.