I open a default file, then I bake and it crashes. How do I fix it?
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Fatal error: [File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1063] Could not create the shader compiler transfer file ‘C:/Users/UnrealShaderWorkingDir/7B0292FF40384CAD5EBB118C96DAC632/098A322154D4B62AA17DFDF9A617788C5’.
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Engine!FShaderCompileThreadRunnable::WriteNewTasks() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1065]
UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1322]
UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:865]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]