My Unreal Engine crashes on Project Launch after changing code and compiling it

Hello, I am experiencing an issue that stops me from accessing my project entirely. I was coding and I compiled some new code and instantly after compilation the editor crashed with a Bug Report screen and now everytime I open the Editor that’s what happens. I have attached source and logs below.

Any help will be appreciated.

 // Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameFramework/Actor.h"
#include "FRoad.h"
#include "SplineTester.generated.h"

UCLASS()
class CARGAME_API ASplineTester : public AActor
{
	GENERATED_BODY()
	
public:

	// Sets default values for this actor's properties
	ASplineTester();

	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
	
	// Called every frame
	virtual void Tick( float DeltaSeconds ) override;

	UPROPERTY(BlueprintReadOnly, Category = "Spline")
	class USplineComponent* spline;

	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Spline")
	 struct FRoad roadShape;

	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Spline")
		float spacing;

	UPROPERTY()
		USceneComponent* scene;
};

SplineTester.h

// Fill out your copyright notice in the Description page of Project Settings.

#include "CarGame.h"
#include "Runtime/Engine/Classes/Components/SplineComponent.h"
#include "SplineTester.h"


// Sets default values
ASplineTester::ASplineTester()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = false;

	scene = NewObject<USceneComponent>();
	spline = NewObject<USplineComponent>();

	RootComponent = scene;

	spline->AddToRoot();
}

// Called when the game starts or when spawned
void ASplineTester::BeginPlay()
{
	Super::BeginPlay();
	
}

// Called every frame
void ASplineTester::Tick( float DeltaTime )
{
	Super::Tick( DeltaTime );
}

SplineTester.cpp

Log file open, 06/03/16 14:20:59
LogInit:Display: Running engine for game: CarGame
LogPlatformFile: Not using cached  wrapper
LogInit:Display: RandInit(1658625501) SRandInit(1658625502).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.061761
LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:  
LogInit: Base directory: D:/Unreal/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.06.03-13.20.59:746][  0]LogInit: Selected Device Profile: [Windows]
[2016.06.03-13.20.59:746][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.06.03-13.20.59:753][  0]LogInit: Computer: I5-DESKTOP
[2016.06.03-13.20.59:753][  0]LogInit: User: 
[2016.06.03-13.20.59:753][  0]LogInit: CPU Page size=65536, Cores=4
[2016.06.03-13.20.59:753][  0]LogInit: High frequency timer resolution =3.234379 MHz
[2016.06.03-13.20.59:753][  0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2016.06.03-13.20.59:753][  0]LogMemory: Platform Memory Stats for Windows
[2016.06.03-13.20.59:753][  0]LogMemory: Process Physical Memory: 312.48 MB used, 312.48 MB peak
[2016.06.03-13.20.59:753][  0]LogMemory: Process Virtual Memory: 315.72 MB used, 315.72 MB peak
[2016.06.03-13.20.59:753][  0]LogMemory: Physical Memory: 3923.48 MB used, 8144.94 MB total
[2016.06.03-13.20.59:753][  0]LogMemory: Virtual Memory: 652.55 MB used, 134217728.00 MB total
[2016.06.03-13.20.59:778][  0]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
[2016.06.03-13.21.00:114][  0]LogD3D11RHI: D3D11 adapters:
[2016.06.03-13.21.00:124][  0]LogD3D11RHI:    0. 'AMD Radeon R7 200 Series' (Feature Level 11_0)
[2016.06.03-13.21.00:124][  0]LogD3D11RHI:       1002MB of dedicated video memory, 0MB of dedicated system memory, and 4072MB of shared system memory, 2 output[s]
[2016.06.03-13.21.00:125][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.06.03-13.21.00:125][  0]LogD3D11RHI:       0MB of dedicated video memory, 0MB of dedicated system memory, and 4072MB of shared system memory, 0 output[s]
[2016.06.03-13.21.00:125][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.06.03-13.21.00:128][  0]LogD3D11RHI: Creating new Direct3DDevice
[2016.06.03-13.21.00:128][  0]LogD3D11RHI:     Adapter Name: AMD Radeon R7 200 Series
[2016.06.03-13.21.00:128][  0]LogD3D11RHI:   Driver Version: Catalyst 15.8 (internal 15.300.1025.1001)
[2016.06.03-13.21.00:128][  0]LogD3D11RHI:      Driver Date: 12-4-2015
[2016.06.03-13.21.00:128][  0]LogRHI: Texture pool is 701 MB (70% of 1002 MB)
[2016.06.03-13.21.00:133][  0]LogD3D11RHI: Async texture creation disabled: no driver support
[2016.06.03-13.21.00:144][  0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../../Projects/CarGame/CarGame/Intermediate/Shaders/WorkingDirectory/6988/).
[2016.06.03-13.21.00:144][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/BDEE070A40A61A6B3C3C7CA44D82CCCD/'.
[2016.06.03-13.21.00:144][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.06.03-13.21.00:897][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.06.03-13.21.00:900][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.06.03-13.21.00:903][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.06.03-13.21.00:907][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.06.03-13.21.00:909][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.06.03-13.21.00:911][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.06.03-13.21.00:913][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.06.03-13.21.00:915][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.06.03-13.21.00:917][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.06.03-13.21.00:919][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.06.03-13.21.00:922][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.06.03-13.21.00:927][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.06.03-13.21.00:927][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.06.03-13.21.00:927][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.06.03-13.21.00:942][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.06.03-13.21.00:944][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.06.03-13.21.00:946][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.06.03-13.21.00:948][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.06.03-13.21.00:951][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.06.03-13.21.00:951][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.06.03-13.21.00:992][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.06.03-13.21.01:031][  0]LogDerivedDataCache: Loaded boot cache 0.04s 46MB C:/Users//AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.06.03-13.21.01:031][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
[2016.06.03-13.21.01:031][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Projects/CarGame/CarGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.06.03-13.21.01:031][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.06.03-13.21.01:031][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Projects/CarGame/CarGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.06.03-13.21.01:031][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.06.03-13.21.01:043][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.06.03-13.21.01:054][  0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.06.03-13.21.01:172][  0]LogInit: Selected Device Profile: [Windows]
[2016.06.03-13.21.01:173][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.06.03-13.21.01:198][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.06.03-13.21.01:292][  0]LogMeshUtilities: No automatic mesh reduction module available
[2016.06.03-13.21.01:292][  0]LogMeshUtilities: No automatic mesh merging module available
[2016.06.03-13.21.01:292][  0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.06.03-13.21.01:485][  0]LogUObjectArray: 27679 objects as part of root set at end of initial load.
[2016.06.03-13.21.01:485][  0]LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool.
[2016.06.03-13.21.01:485][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.06.03-13.21.01:489][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.06.03-13.21.01:538][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.06.03-13.21.01:538][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.06.03-13.21.01:610][  0]LogStreaming:Warning: Failed to  file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.06.03-13.21.01:610][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.06.03-13.21.01:610][  0]LogStreaming:Warning: Failed to  file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.06.03-13.21.01:610][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.06.03-13.21.01:610][  0]LogStreaming:Warning: Failed to  file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.06.03-13.21.01:610][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.06.03-13.21.02:020][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.06.03-13.21.02:132][  0]LogAssetRegistry: FAssetRegistry took 0.0214 seconds to start up
[2016.06.03-13.21.02:227][  0]SourceControl: Info Source control is disabled
[2016.06.03-13.21.02:585][  0]LogHMD: Failed to initialize OpenVR with code 110
[2016.06.03-13.21.02:635][  0]LogEngine: Initializing Engine...
[2016.06.03-13.21.02:742][  0]LogAIModule: Creating AISystem for world NewWorld
[2016.06.03-13.21.02:748][  0]LogInit: XAudio2 using 'Speakers (2- Corsair Gaming H1500 Headset)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2016.06.03-13.21.02:754][  0]LogInit: FAudioDevice initialized.
[2016.06.03-13.21.02:784][  0]LogDerivedDataCache: Saved boot cache 0.03s 46MB C:/Users//AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.06.03-13.21.02:789][  0]LogInit: Texture streaming: Enabled
[2016.06.03-13.21.02:801][  0]LogInit: Transaction tracking system initialized
[2016.06.03-13.21.02:814][  0]BlueprintLog: New page: Editor Load
[2016.06.03-13.21.02:851][  0]LocalizationService: Info Localization service is disabled
[2016.06.03-13.21.02:895][  0]LogConsoleResponse:Display: 
[2016.06.03-13.21.02:972][  0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.06.03-13.21.02:972][  0]LogCook:Display: Mobile HDR setting 1
[2016.06.03-13.21.02:972][  0]LogCook:Display: Done creating registry. It took  0.00s.
[2016.06.03-13.21.03:094][  0]LogFileCache: Scanning file cache for directory 'D:/Projects/CarGame/CarGame/Content/' took 0.01s
[2016.06.03-13.21.03:094][  0]Cmd: MAP LOAD FILE="../../../../../../Projects/CarGame/CarGame/Content/VehicleBP/Maps/VehicleExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.06.03-13.21.03:095][  0]LightingResults: New page: Lighting Build
[2016.06.03-13.21.03:096][  0]MapCheck: New page: Map Check
[2016.06.03-13.21.03:096][  0]LightingResults: New page: Lighting Build
[2016.06.03-13.21.03:213][  0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Assets/Blueprints/splineProceduralModal.splineProceduralModal_C:Road'. Unknown structure.
[2016.06.03-13.21.03:213][  0]LogClass:Warning: Property Road of splineProceduralModal_C has a struct type mismatch (tag STRUCT_REINST_Road_32 != prop FallbackStruct) in package:  ../../../../../../Projects/CarGame/CarGame/Content/Assets/Blueprints/splineProceduralModal.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
[2016.06.03-13.21.03:223][  0]LogClass:Warning: Property Road of splineProceduralModal_C has a struct type mismatch (tag FallbackStruct != prop Road) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
[2016.06.03-13.21.03:225][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2016.06.03-13.21.03:398][  0]LogWindows:Error: === Critical error: ===
Assertion failed: Count>=0 [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 2553] 





[2016.06.03-13.21.03:431][  0]LogExit: Executing StaticShutdownAfterError
[2016.06.03-13.21.03:432][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.06.03-13.21.03:432][  0]Log file closed, 06/03/16 14:21:03

CarGame.log

Log file open, 06/01/16 12:21:05
LogInit:Display: Running engine for game: CarGame
LogPlatformFile: Not using cached  wrapper
LogInit:Display: RandInit(1057853743) SRandInit(1057853744).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.063963
LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:  
LogInit: Base directory: D:/Unreal/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.06.01-11.21.05:442][  0]LogInit: Selected Device Profile: [Windows]
[2016.06.01-11.21.05:442][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.06.01-11.21.05:449][  0]LogInit: Computer: I5-DESKTOP
[2016.06.01-11.21.05:449][  0]LogInit: User: 
[2016.06.01-11.21.05:449][  0]LogInit: CPU Page size=65536, Cores=4
[2016.06.01-11.21.05:449][  0]LogInit: High frequency timer resolution =3.234374 MHz
[2016.06.01-11.21.05:450][  0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2016.06.01-11.21.05:450][  0]LogMemory: Platform Memory Stats for Windows
[2016.06.01-11.21.05:450][  0]LogMemory: Process Physical Memory: 312.54 MB used, 312.54 MB peak
[2016.06.01-11.21.05:450][  0]LogMemory: Process Virtual Memory: 315.70 MB used, 315.70 MB peak
[2016.06.01-11.21.05:450][  0]LogMemory: Physical Memory: 4609.05 MB used, 8144.94 MB total
[2016.06.01-11.21.05:450][  0]LogMemory: Virtual Memory: 652.55 MB used, 134217728.00 MB total
[2016.06.01-11.21.05:473][  0]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
[2016.06.01-11.21.05:794][  0]LogD3D11RHI: D3D11 adapters:
[2016.06.01-11.21.05:806][  0]LogD3D11RHI:    0. 'AMD Radeon R7 200 Series' (Feature Level 11_0)
[2016.06.01-11.21.05:806][  0]LogD3D11RHI:       1002MB of dedicated video memory, 0MB of dedicated system memory, and 4072MB of shared system memory, 2 output[s]
[2016.06.01-11.21.05:807][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.06.01-11.21.05:807][  0]LogD3D11RHI:       0MB of dedicated video memory, 0MB of dedicated system memory, and 4072MB of shared system memory, 0 output[s]
[2016.06.01-11.21.05:807][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.06.01-11.21.05:810][  0]LogD3D11RHI: Creating new Direct3DDevice
[2016.06.01-11.21.05:810][  0]LogD3D11RHI:     Adapter Name: AMD Radeon R7 200 Series
[2016.06.01-11.21.05:810][  0]LogD3D11RHI:   Driver Version: Catalyst 15.8 (internal 15.300.1025.1001)
[2016.06.01-11.21.05:810][  0]LogD3D11RHI:      Driver Date: 12-4-2015
[2016.06.01-11.21.05:810][  0]LogRHI: Texture pool is 701 MB (70% of 1002 MB)
[2016.06.01-11.21.05:815][  0]LogD3D11RHI: Async texture creation disabled: no driver support
[2016.06.01-11.21.05:825][  0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../../Projects/CarGame/CarGame/Intermediate/Shaders/WorkingDirectory/5960/).
[2016.06.01-11.21.05:825][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/1E04C7C749EC4FB46A5A36B1CF27F185/'.
[2016.06.01-11.21.05:825][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.06.01-11.21.06:575][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.06.01-11.21.06:578][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.06.01-11.21.06:580][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.06.01-11.21.06:583][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.06.01-11.21.06:586][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.06.01-11.21.06:589][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.06.01-11.21.06:591][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.06.01-11.21.06:593][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.06.01-11.21.06:596][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.06.01-11.21.06:598][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.06.01-11.21.06:600][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.06.01-11.21.06:604][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.06.01-11.21.06:604][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.06.01-11.21.06:605][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.06.01-11.21.06:619][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.06.01-11.21.06:621][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.06.01-11.21.06:623][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.06.01-11.21.06:625][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.06.01-11.21.06:628][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.06.01-11.21.06:628][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.06.01-11.21.06:667][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.06.01-11.21.06:703][  0]LogDerivedDataCache: Loaded boot cache 0.04s 46MB C:/Users//AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.06.01-11.21.06:703][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
[2016.06.01-11.21.06:703][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Projects/CarGame/CarGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.06.01-11.21.06:703][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.06.01-11.21.06:703][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Projects/CarGame/CarGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.06.01-11.21.06:703][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.06.01-11.21.06:715][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.06.01-11.21.06:727][  0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.06.01-11.21.06:839][  0]LogInit: Selected Device Profile: [Windows]
[2016.06.01-11.21.06:840][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.06.01-11.21.06:863][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.06.01-11.21.06:955][  0]LogMeshUtilities: No automatic mesh reduction module available
[2016.06.01-11.21.06:955][  0]LogMeshUtilities: No automatic mesh merging module available
[2016.06.01-11.21.06:955][  0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.06.01-11.21.07:137][  0]LogUObjectArray: 27679 objects as part of root set at end of initial load.
[2016.06.01-11.21.07:137][  0]LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool.
[2016.06.01-11.21.07:137][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.06.01-11.21.07:140][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.06.01-11.21.07:186][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.06.01-11.21.07:186][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.06.01-11.21.07:257][  0]LogStreaming:Warning: Failed to  file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.06.01-11.21.07:257][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.06.01-11.21.07:257][  0]LogStreaming:Warning: Failed to  file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.06.01-11.21.07:257][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.06.01-11.21.07:257][  0]LogStreaming:Warning: Failed to  file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.06.01-11.21.07:257][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.06.01-11.21.07:657][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.06.01-11.21.07:750][  0]LogAssetRegistry: FAssetRegistry took 0.0212 seconds to start up
[2016.06.01-11.21.07:842][  0]SourceControl: Info Source control is disabled
[2016.06.01-11.21.07:866][  0]SourceControl: Info Source control is disabled
[2016.06.01-11.21.07:870][  0]SourceControl: Info Source control is disabled
[2016.06.01-11.21.07:874][  0]SourceControl: Info Source control is disabled
[2016.06.01-11.21.07:928][  0]LogHMD: Failed to initialize OpenVR with code 110
[2016.06.01-11.21.07:978][  0]LogEngine: Initializing Engine...
[2016.06.01-11.21.08:089][  0]LogAIModule: Creating AISystem for world NewWorld
[2016.06.01-11.21.08:093][  0]LogInit: XAudio2 using 'Speakers (2- Corsair Gaming H1500 Headset)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2016.06.01-11.21.08:100][  0]LogInit: FAudioDevice initialized.
[2016.06.01-11.21.08:119][  0]LogDerivedDataCache: Saved boot cache 0.02s 46MB C:/Users//AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.06.01-11.21.08:122][  0]LogInit: Texture streaming: Enabled
[2016.06.01-11.21.08:134][  0]LogInit: Transaction tracking system initialized
[2016.06.01-11.21.08:145][  0]BlueprintLog: New page: Editor Load
[2016.06.01-11.21.08:181][  0]LocalizationService: Info Localization service is disabled
[2016.06.01-11.21.08:224][  0]LogConsoleResponse:Display: 
[2016.06.01-11.21.08:302][  0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.06.01-11.21.08:302][  0]LogCook:Display: Mobile HDR setting 1
[2016.06.01-11.21.08:302][  0]LogCook:Display: Done creating registry. It took  0.00s.
[2016.06.01-11.21.08:327][  0]LogFileCache: Scanning file cache for directory 'D:/Projects/CarGame/CarGame/Content/' took 0.01s
[2016.06.01-11.21.08:327][  0]SourceControl: Info Source control is disabled
[2016.06.01-11.21.08:327][  0]Cmd: MAP LOAD FILE="../../../../../../Projects/CarGame/CarGame/Content/VehicleBP/Maps/VehicleExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.06.01-11.21.08:328][  0]LightingResults: New page: Lighting Build
[2016.06.01-11.21.08:329][  0]MapCheck: New page: Map Check
[2016.06.01-11.21.08:329][  0]LightingResults: New page: Lighting Build
[2016.06.01-11.21.08:721][  0]LogAIModule: Creating AISystem for world VehicleExampleMap
[2016.06.01-11.21.08:735][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.06.01-11.21.08:735][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.06.01-11.21.08:760][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 25.196ms to complete.
[2016.06.01-11.21.08:760][  0]LogFileHelpers: Loading map 'VehicleExampleMap' took 0.433
[2016.06.01-11.21.08:865][  0]LogCollectionManager: Loaded 0 collections in 0.000824 seconds
[2016.06.01-11.21.08:905][  0]LogFileCache: Scanning file cache for directory 'D:/Projects/CarGame/CarGame/Saved/Collections/' took 0.01s
[2016.06.01-11.21.08:905][  0]LogFileCache: Scanning file cache for directory 'D:/Projects/CarGame/CarGame/Content/Developers//Collections/' took 0.01s
[2016.06.01-11.21.08:905][  0]LogFileCache: Scanning file cache for directory 'D:/Projects/CarGame/CarGame/Content/Collections/' took 0.01s
[2016.06.01-11.21.08:905][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2016.06.01-11.21.08:913][  0]LogContentBrowser: Native class hierarchy populated in 0.0062 seconds. Added 1980 classes and 346 folders.
[2016.06.01-11.21.08:915][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2016.06.01-11.21.08:915][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2016.06.01-11.21.08:916][  0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0007 seconds. Added 12 classes and 0 folders.
[2016.06.01-11.21.08:918][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
[2016.06.01-11.21.08:922][  0]LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0007 seconds. Added 1 classes and 2 folders.
[2016.06.01-11.21.08:946][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
[2016.06.01-11.21.08:948][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
[2016.06.01-11.21.08:965][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.06.01-11.21.08:970][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.06.01-11.21.08:994][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
[2016.06.01-11.21.08:995][  0]LogLoad: Full Startup: 4.15 seconds (BP compile: 0.07 seconds)
[2016.06.01-11.21.08:995][  0]LogExternalProfiler: Found external profiler: VSPerf
[2016.06.01-11.21.08:995][  0]LogExternalProfiler: Using external profiler: VSPerf
[2016.06.01-11.21.09:004][  0]LogOcInput: OculusInput pre-init called
[2016.06.01-11.21.09:031][  0]LogAssetRegistry: Asset discovery search completed in 1.3021 seconds
[2016.06.01-11.21.09:031][  0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.06.01-11.21.09:031][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000014 seconds (updated 0 objects)
[2016.06.01-11.21.09:050][  0]LogContentStreaming: Texture pool size now 1000 MB
[2016.06.01-11.21.09:157][  0]LogRenderer: Reallocating scene render targets to support 1208x580 (Frame:2).
[2016.06.01-11.21.09:337][  1]LogFileCache: Retrieving MD5 hashes for directory 'D:/Projects/CarGame/CarGame/Content/' took 0.32s
[2016.06.01-11.21.11:322][169]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0009 seconds. Added 108 classes and 0 folders.
[2016.06.01-13.45.01:952][219]LogRenderer: Reallocating scene render targets to support 1208x588 (Frame:10).
[2016.06.01-13.45.22:862][262]LogVSAccessor:Warning: Visual Studio is open but could not be queried - it may be blocked by a modal operation
[2016.06.01-15.19.52:551][ 13]LogEditorViewport: Clicking on Actor (LMB): SkeletalMeshActor (MakeHuman)
[2016.06.01-15.20.20:965][996]LogActorComponent: UnregisterComponent: (/Engine/Transient.MovementComp) Not registered. Aborting.
[2016.06.01-15.20.21:098][996]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2016.06.01-15.20.21:153][996]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.06.01-15.20.21:336][997]Cmd: QUIT_EDITOR
[2016.06.01-15.20.21:421][997]LogExit: Preparing to exit.
[2016.06.01-15.20.22:674][997]LogExit: Editor shut down
[2016.06.01-15.20.22:675][997]LogExit: Transaction tracking system shut down
[2016.06.01-15.20.22:842][997]LogObj: Freed 0b from 0 cluster array pools.
[2016.06.01-15.20.22:842][997]LogExit: Object subsystem successfully closed.
[2016.06.01-15.20.22:862][997]LogD3D11RHI: Shutdown
[2016.06.01-15.20.22:862][997]LogD3D11RHI: CleanupD3DDevice
[2016.06.01-15.20.22:985][997]LogD3D11RHI: ~FD3D11DynamicRHI
[2016.06.01-15.20.23:012][997]LogDerivedDataCache: Shutdown
[2016.06.01-15.20.23:012][997]LogModuleManager: Shutting down and abandoning module BlueprintGraph (206)
[2016.06.01-15.20.23:012][997]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (205)
[2016.06.01-15.20.23:013][997]LogModuleManager: Shutting down and abandoning module CrashTracker (204)
[2016.06.01-15.20.23:013][997]LogModuleManager: Shutting down and abandoning module SceneOutliner (203)
[2016.06.01-15.20.23:013][997]LogModuleManager: Shutting down and abandoning module SuperSearch (202)
[2016.06.01-15.20.23:013][997]LogModuleManager: Shutting down and abandoning module WidgetCarousel (201)
[2016.06.01-15.20.23:013][997]LogModuleManager: Shutting down and abandoning module AddContentDialog (200)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module GameplayTags (199)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module EditorWidgets (198)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module CollectionManager (197)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module StatsViewer (196)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module FoliageEdit (195)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module LandscapeEditor (194)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module ActorPickerMode (193)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module GeometryMode (192)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module TextureAlignMode (191)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module BspMode (190)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module PlacementMode (189)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module AutomationWorker (188)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module CharacterAI (187)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module SmartSnapping (186)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module ViewportSnapping (185)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module LogVisualizer (184)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (183)
[2016.06.01-15.20.23:018][997]LogModuleManager: Shutting down and abandoning module IntroTutorials (182)
[2016.06.01-15.20.23:019][997]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (181)
[2016.06.01-15.20.23:019][997]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (180)
[2016.06.01-15.20.23:019][997]LogModuleManager: Shutting down and abandoning module HTML5PlatformEditor (179)
[2016.06.01-15.20.23:019][997]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (178)
[2016.06.01-15.20.23:641][997]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (177)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (176)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (175)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module MergeActors (174)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module SizeMap (173)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module TreeMap (172)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module ReferenceViewer (171)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module LocalizationService (170)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (169)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module HardwareTargeting (168)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (167)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module UndoHistory (166)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module UserFeedback (165)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module XmlParser (164)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module Blutility (163)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (162)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (161)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module InputBindingEditor (160)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (159)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module SettingsEditor (158)
[2016.06.01-15.20.23:642][997]LogModuleManager: Shutting down and abandoning module ProjectLauncher (157)
[2016.06.01-15.20.23:643][997]LogModuleManager: Shutting down and abandoning module SessionFrontend (156)
[2016.06.01-15.20.23:643][997]LogModuleManager: Shutting down and abandoning module ProfilerClient (155)
[2016.06.01-15.20.23:643][997]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (154)
[2016.06.01-15.20.23:643][997]LogModuleManager: Shutting down and abandoning module DeviceManager (153)
[2016.06.01-15.20.23:674][997]LogModuleManager: Shutting down and abandoning module AutomationController (152)
[2016.06.01-15.20.23:674][997]LogModuleManager: Shutting down and abandoning module AutomationWindow (151)
[2016.06.01-15.20.23:674][997]LogModuleManager: Shutting down and abandoning module Layers (150)
[2016.06.01-15.20.23:674][997]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (149)
[2016.06.01-15.20.23:674][997]LogModuleManager: Shutting down and abandoning module DetailCustomizations (148)
[2016.06.01-15.20.23:674][997]LogModuleManager: Shutting down and abandoning module PackagesDialog (147)
[2016.06.01-15.20.23:674][997]LogModuleManager: Shutting down and abandoning module Persona (146)
[2016.06.01-15.20.23:674][997]LogModuleManager: Shutting down and abandoning module Kismet (145)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module GraphEditor (144)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module ClassViewer (143)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module Toolbox (142)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module ModuleUI (141)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module MovieSceneTools (140)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module OutputLog (139)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module GammaUI (138)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module Documentation (137)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (136)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module AnalyticsET (135)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module Analytics (134)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module PortalServices (133)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module PortalRpc (132)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module MessagingRpc (131)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module AITestSuite (130)
[2016.06.01-15.20.23:675][997]LogModuleManager: Shutting down and abandoning module GameplayDebugger (129)
[2016.06.01-15.20.23:676][997]LogModuleManager: Shutting down and abandoning module AIModule (128)
[2016.06.01-15.20.23:676][997]LogModuleManager: Shutting down and abandoning module ProfilerService (127)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module TaskGraph (126)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module SlateRemote (125)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module SteamVRController (124)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module SteamVR (123)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (122)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module OculusLibrary (121)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module OculusInput (120)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (119)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module CableComponent (118)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (117)
[2016.06.01-15.20.23:817][997]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (116)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module HTML5Networking (115)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (114)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module PluginBrowser (113)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module EpicSurvey (112)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module DesktopPlatform (111)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (110)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module UObjectPlugin (109)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (108)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (107)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module SourceControl (106)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module GitSourceControl (105)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (104)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (103)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (102)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module MeshPaint (101)
[2016.06.01-15.20.23:818][997]LogModuleManager: Shutting down and abandoning module HotReload (100)
[2016.06.01-15.20.23:819][997]LogModuleManager: Shutting down and abandoning module MainFrame (99)
[2016.06.01-15.20.23:819][997]LogModuleManager: Shutting down and abandoning module LevelEditor (98)
[2016.06.01-15.20.23:821][997]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (97)
[2016.06.01-15.20.23:834][997]LogModuleManager: Shutting down and abandoning module AssetRegistry (96)
[2016.06.01-15.20.24:048][997]LogModuleManager: Shutting down and abandoning module ContentBrowser (95)
[2016.06.01-15.20.24:049][997]LogModuleManager: Shutting down and abandoning module Paper2DEditor (94)
[2016.06.01-15.20.24:049][997]LogModuleManager: Shutting down and abandoning module CarGame (93)
[2016.06.01-15.20.24:049][997]LogModuleManager: Shutting down and abandoning module UdpMessaging (92)
[2016.06.01-15.20.24:149][997]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (91)
[2016.06.01-15.20.24:149][997]LogModuleManager: Shutting down and abandoning module Paper2D (90)
[2016.06.01-15.20.24:149][997]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (89)
[2016.06.01-15.20.24:149][997]LogModuleManager: Shutting down and abandoning module Media (88)
[2016.06.01-15.20.24:149][997]LogModuleManager: Shutting down and abandoning module WmfMedia (87)
[2016.06.01-15.20.24:150][997]LogModuleManager: Shutting down and abandoning module MediaAssets (86)
[2016.06.01-15.20.24:150][997]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (85)
[2016.06.01-15.20.24:150][997]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (84)
[2016.06.01-15.20.24:150][997]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (83)
[2016.06.01-15.20.24:150][997]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (82)
[2016.06.01-15.20.24:150][997]LogModuleManager: Shutting down and abandoning module PropertyEditor (81)
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[2016.06.01-15.20.24:150][997]LogModuleManager: Shutting down and abandoning module FunctionalTesting (79)
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[2016.06.01-15.20.24:156][997]LogModuleManager: Shutting down and abandoning module Networking (63)
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[2016.06.01-15.20.24:156][997]LogDerivedDataCache: Shutdown
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[2016.06.01-15.20.24:157][997]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (28)
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[2016.06.01-15.20.24:157][997]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (26)
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[2016.06.01-15.20.24:157][997]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (24)
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[2016.06.01-15.20.24:157][997]LogModuleManager: Shutting down and abandoning module InputCore (22)
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[2016.06.01-15.20.24:157][997]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (19)
[2016.06.01-15.20.24:157][997]LogModuleManager: Shutting down and abandoning module HTTP (18)
[2016.06.01-15.20.26:160][997]LogModuleManager: Shutting down and abandoning module XMPP (17)
[2016.06.01-15.20.26:160][997]LogModuleManager: Shutting down and abandoning module OculusRift (16)
[2016.06.01-15.20.26:160][997]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (15)
[2016.06.01-15.20.26:160][997]LogModuleManager: Shutting down and abandoning module TextureCompressor (14)
[2016.06.01-15.20.26:161][997]LogModuleManager: Shutting down and abandoning module ShaderCore (13)
[2016.06.01-15.20.26:161][997]LogModuleManager: Shutting down and abandoning module Landscape (12)
[2016.06.01-15.20.26:161][997]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (11)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module Renderer (7)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module Engine (6)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
[2016.06.01-15.20.26:175][997]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2016.06.01-15.20.26:178][997]LogExit: Exiting.
[2016.06.01-15.20.26:184][997]Log file closed, 06/01/16 16:20:26

CarGame_2.log

Hey -

When adding components in the constructor, you will likely want to use “CreateDefaultSubobject” rather than “NewObject” which is normally used to create something during runtime. Additionally, rather than AddToRoot you may want to try using AttachToComponent() instead. Let me know if you’re still unable to open the project after making these changes.

Cheers

I have tried making these changes and adding const FObjectInitializer& ObjectInitializer with no luck due to no instance of overloaded function "ASplineTester::ASplineTester" matches the specified type CarGame d:\Projects\CarGame\CarGame\Source\CarGame\Splines\SplineTester.cpp 9

Disregard that now got scene = CreateDefaultSubobject(TEXT("Scene")); ,spline = CreateDefaultSubobject(TEXT("Spline")); and RootComponent = scene; in ASplineTester::ASplineTester()

but still no luck opening the editor even after building in VS 2015

Between CreateDefaultSubobject and the opening brace that follows for both ‘scene’ and ‘spline’ you also need to add < USceneComponent > and < USplineComponent > respectively to indicate what type of subobject is being created.