My UE5 project crushed when the interface function was called

My UE5 project crushed when the interface function was called. There is my code below

UKismetSystemLibrary::SphereTraceMultiByProfile(GetWorld(), Start, End, radius, "NPC", false, ActorsToIgnore, EDrawDebugTrace::ForDuration, OutHits, true);
int i = 0;
for (FHitResult hit : OutHits)
{
	AActor* hitActor = hit.GetActor();
	if (hitActor)
	{
		if (hitActor->Implements<UVos_Interface_trap>()) // this line has some error
		{
			APawn* player = Cast<APawn>(GetOwner());
			IVos_Interface_trap::Execute_Interact_player(hitActor, player);
			//FString message = "execute" + FString::FromInt(i);
			//UKismetSystemLibrary::PrintString(this, message, true, true, FLinearColor::Red, 5);

		}
	}
	else
	{
		UE_LOG(LogTemp, Warning, TEXT("Interact fail"));
	}
	i += 1;
}

There is the error below