Check your project log when you boot the editor to see what its getting stuck on
Try to remove Intermediate/Saved/DerivedDataCache folders (and maybe Config too ?)
Would this delete anything in the project? I would hate to lose the progress I have made…
You can delete Intermediate, saved and DerivedDataCache safely, it’s mainly stuff that get’s generated and cached on loading your project. Also might want to verify your UE5 from Epic games launcher
Unfortunately, it is still stuck at 92%.
Does your log file say anything about it in Saved\Logs ?
This was all I could find: [2026.01.27-01.51.36:791][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/pew06/OneDrive/Documents/Unreal Projects/Derealization/Content/’ took 0.26s
[2026.01.27-01.51.37:035][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
[2026.01.27-01.51.40:536][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2026.01.27-01.51.40:887][ 0]LogEditorDataStorage: Initializing
[2026.01.27-01.51.40:970][ 0]LogEditorDataStorage: Initialized
[2026.01.27-01.51.40:984][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server…
[2026.01.27-01.51.41:217][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.01.27-01.51.41:231][ 0]SourceControl: Revision control is disabled
[2026.01.27-01.51.41:231][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 32.385
[2026.01.27-01.51.41:233][ 0]Cmd: MAP LOAD FILE=“../../../../../../Users/pew06/OneDrive/Documents/Unreal Projects/Derealization/Content/FirstPerson/Lvl_FirstPerson.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2026.01.27-01.51.41:240][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.01.27-01.51.41:241][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.01.27-01.51.41:285][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2026.01.27-01.51.41:290][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2026.01.27-01.51.41:853][ 0]LoadErrors: Error: BlendSpace EvanCrouchingBlendSpace has a sample with no/invalid animation. Recommend to remove sample point or set new animation.
[2026.01.27-01.51.41:865][ 0]LoadErrors: Error: BlendSpace EvanCrouchingBlendSpace has a sample with no/invalid animation. Recommend to remove sample point or set new animation.
[2026.01.27-01.51.41:968][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Lvl_FirstPerson’.
[2026.01.27-01.51.41:968][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Lvl_FirstPerson
[2026.01.27-01.51.41:971][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Lvl_FirstPerson)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2026.01.27-01.51.41:972][ 0]LogWorldPartition: Display: WorldPartition initialize started…
[2026.01.27-01.51.41:972][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
Edit: I noticed that when I try to load the project, it starts loading, but then the dots after Loading Startup Map: /Game/FIrstPerson/Lvl_FirstPerson freeze. Any ideas?
You could try to load into an empty level.
To do that, remove the level path in EditorStartupMap in …\Config\DefaultEngine.ini
Once the level is loaded, you can try to load your Lvl_FirstPerson. Maybe it provides additional insight.
