My textures are not importing correctly

I export the models from 3ds Max as an FBX, and when I import it into Unreal, some of my textures change. Some of my textures aren’t there, and the editor will replace that missing texture with any of the other textures in the scene. What can I do to fix this? Thank you.

In 3ds Max

In Unreal

You need to show UV and in engine the texture. And how did you export?