Yesterday I was asking about exporting from world machine into unreal and was given some advice - it was easy!
However, in my water thread today, it was mentioned that having a 15km by 15km terrain was probably unwise and that it can be broken down into smaller chunks like in TES (I am guessing this is the elder scrolls)
My question then is -
If I create a large terrain in world machine, and export it as a tiled terrain… what it the process to bring it into unreal and have it behave well in terms of performance AND detail?
daaayum, I don’t think either of these are really what I am trying to do - I was able to export my world machine terrain as 4 files, when I try to import one it comes in all crazy - but if I export it all a raw16 file, it imports perfectly.
Wouldn’t this all actually be infinitely easier if I scrapped world machine - created a bunch of terrains side by side, sculpted them in unreal editor, then set up the level streaming? I feel like this is a layer of extra pain to go through.
Yes and no. ^^ When you get it to work, you can create really realistic terrains in a very short period of time. Otherwise you can also do it with the landscape tool, but there it takes a while till you have enough practice to create really realistic terrains.