My static shadows are low resolution.

When I build my lighting the shadows (static) are blocky see the picture below.

The overridden shadow resolution is 1028. I have not been having this problem in other projects but now my mesh is handmade and over 1000m wide. If some one can make any suggestions I would welcome them.

The floor is actually going to be a landscape in the future and it is not casting any shadows. How high res would you recommend I use the build time for lighting is already quite high with that simple scene.

If you’re not going to use it, then don’t worry. Otherwise, you have to keep jacking it up until it works.

Have you put an importance volume around the scene?

Very big meshes need very big shadow maps ( ie high res ).

What about breaking the floor into segments?

I have. I also realized that dynamic lighting work fine for those few large meshes when I turn up the shadow distance. For other meshes I will just use static lighting as they will be much smaller thanks for the help though.