Hi,
I’m trying to develop my master materials and shaders. I thought I could share them with you and receive feedback.
I’m not an expert. Just trying to learn and share. So please if you see mistakes or better ways to do things let me know.
*I’m working on some ArchViz projects and the materials on this thread will serve for that purpose.
****Materials are included in txt format. you can paste them back in material editor.
*I’ll keep this post updated with the latest findings.
Update December-07-17:
These are my basic material:
Basic:
Not Reflective
https://forums.unrealengine.com/filedata/fetch?filedataid=124513&type=thumb
NonReflective.txt (218 KB)
It has basic material setup plus controls for
Macro textures
Albedo Color (Saturation,Hue, Contrast and Luminance)
Roughness Level Control
Reflective (Metal)
https://forums.unrealengine.com/filedata/fetch?filedataid=124514&type=thumb
Reflective_Metal.txt (148 KB)
It has basic material setup plus controls for
Macro textures
Albedo Color (Saturation,Hue, Contrast and Luminance)
Metal Level Control
Roughness Level Control