My render and play start more dark for no reason!

Hi guys, I’m a 3d artist, and work with Unreal 5.2 for archviz.

Sometime ago I was rendering an animation, and for no reason my render start darker and lightening the scene afterwards, but this light’s animation don’t exist (Neither the lights.).

I searched for a solution on google, youtube, communities… and tried many things, but nothing works.

Lumens is everything ok. I use a DirectionalLight, and is ok too. I try with and without HDRI Backdrop, and same…

This problem affects everything. Foliage, objects, animations…

(Sorry my english)

What’s the shadow distance on the directional light?

image

40.000

image

Yesterday, after post here, I try render the scene without directional light, and using rect lights, but the problem still there. I think is some configuration, or some bug in the project.

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Worth a shot…

I noticed the one of the trees in the background went before the nearer ones. Which doesn’t fit with my directional light theory.

Have you tried different tree meshes?

I don’t try different tree meshes because the problem happens in the balcony of the house too. So I deduced is not the trees.
But I suspected translucent materials like glass and tree leaves. But all shadows in the balcony is dark, so I think isn’t the materials.

I try use the HDRI Backdrop and the Sky Light alone, but no diference.

I know the balcony does it too. But it will only take a few seconds to change the trees :wink:

I try change the tree, but no difference.

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