My Quest 3 Application is running on a Window

Hello!..

i managed to run my application on Quest 3, but is being rendered as a window inside the virtual world rather than inmersive mode… looks like i miss some VR configuration in Unreal…

What is did:
Created a blank project, put some cubes, a floore and a PlayerStart actor, then enabled Meta XR plugin and OpenXR plugin with its dependencies (just in case) selected the VR Game base mode, then set VR Enabled in Editor settings, went to Platform and clicked Quick Launch Quest 3… the application was built and deployed to Quest 3, then was running, … i put my headset, and this (not exactly!, but a representacion) is what i saw:

what did i miss?

In Project Settings → Platforms → Android, check “Package for Meta Quest devices”.

2 Likes

Thanks, i’m using PCVR right now, but i will give a try for what you said…